Mayve Luxxx
Financial Domination

+18+ Only

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By entering you confirm you are 18 years of age or older.

Welcome to the House of Mayve Luxxx’s Game Room

Where luck is a myth, rewards are hidden, and every choice has consequences


Pick A Luxxx Drain Game

Hey Gooner! Find three keys to unlock access to VIP Mayve Luxxx content.

THE HOUSE OF MAYVE PRESENTS

🎈 MOMMY'S BALLOON POP 🎈

Nine balloons. One choice.
Whatever you pop becomes your assignment.

😈 CHOOSE CAREFULLY, PIGGY.
πŸ‘†
PICK YOUR BALLOON
You only get one. Make it count.
πŸ’‹ IMPRESSED WITH YOUR FATE?

Tribute Mommy because you want to. Your choice does not affect the random challenge.

/* MOMMY MAYVE BALLOON POP */ var mpPlayed = false; /* DIFFERENT ASSIGNMENT TYPES. ONE IS RANDOMLY SELECTED AFTER A BALLOON IS CHOSEN. */ var mpTasks = [ { icon:"🧎", title:"THE OBEDIENCE TEST", text:"You have 30 seconds. Sit or kneel properly, put your phone down, and stay completely still until the timer is up. No fidgeting, piggy." }, { icon:"πŸ’‹", title:"THREE LINES FOR MOMMY", text:"Write Mommy exactly three lines of worship. No generic 'you're hot' nonsense. Each line has to compliment something different." }, { icon:"🐷", title:"NAME YOURSELF", text:"Give yourself a ridiculous submissive nickname that Mommy could use against you. The more embarrassing it feels to admit, the better." }, { icon:"🀭", title:"CONFESSION BALLOON", text:"Answer this honestly: what is one embarrassingly submissive thing you've imagined doing but would normally be too shy to admit?" }, { icon:"🐽", title:"THE OINK TEST", text:"Say 'oink' out loud three times. First normally. Second proudly. Third like the needy little piggy Mommy already knows you are." }, { icon:"😈", title:"CHOOSE YOUR HUMILIATION", text:"Pick your poison: refer to yourself as 'Mommy's little piggy' for the next ten minutes OR write one sentence explaining why you're easy to tease." }, { icon:"πŸ‘‘", title:"IMPRESS MOMMY", text:"Compliment Mommy without using hot, sexy, beautiful, gorgeous, pretty or perfect. Creativity is the entire challenge." }, { icon:"πŸŽ€", title:"GOOD PIGGY PROTOCOL", text:"Fix your posture. Hands where Mommy can imagine them behaving. Then say, 'Thank you for my assignment, Mommy Mayve.' Manners matter." }, { icon:"πŸ‘€", title:"EXPOSE YOURSELF", text:"Answer honestly: what gets to you fasterβ€”praise, teasing, being ignored, being challenged, or knowing you've pleased Mommy? No hiding." }, { icon:"πŸ’Ž", title:"EARN MY ATTENTION", text:"You get one sentence to convince Mommy Mayve you're more interesting than every other piggy lurking around her page. Make it count." }, { icon:"🎭", title:"TWO CHOICES. BOTH BAD.", text:"Choose immediately: admit your most embarrassing submissive weakness OR invent the humiliating contact name Mommy should save you under." }, { icon:"⏳", title:"THE PATIENCE TEST", text:"No clicking another game for 60 seconds. Sit there and wait because Mommy told you to. Your impatience is part of the challenge." }, { icon:"πŸ“£", title:"THE DECLARATION", text:"Finish this sentence in your own words: 'I keep coming back to Mommy Mayve because...' You're not allowed to answer with only one word." }, { icon:"πŸͺž", title:"SELF-AWARE PIGGY", text:"Give yourself a brutally accurate submissive rating from 1 to 10, then explain what keeps you from deserving the next number." }, { icon:"🎯", title:"PICK YOUR WEAKNESS", text:"Choose one wordβ€”attention, praise, control, teasing, service, or humiliation. Now explain why that word gets inside your head." }, { icon:"πŸ”₯", title:"THE BRAVERY TEST", text:"Write the boldest respectful thing you'd actually dare say to Mommy Mayve. No deleting it three times first." }, { icon:"πŸ‹", title:"WHALE MINDSET", text:"Pretend you have absolutely nothing to prove. In one sentence, tell Mommy what makes a submissive genuinely valuable besides money." }, { icon:"πŸ–€", title:"NO FLATTERY ALLOWED", text:"Tell Mommy one thing you find intimidating about her. Compliments disguised as answers don't count." }, { icon:"πŸ”", title:"THE SECRET", text:"Complete this privately or tell Mommy: 'The thing I'd be most embarrassed for a Domme to figure out about me is...' Finish the sentence honestly." }, { icon:"πŸ₯‡", title:"THE GOLDEN BALLOON", text:"JACKPOT. You found Mommy's rare Golden Balloon. Your challenge is to complete THREE: a creative compliment, one honest confession, and one sentence explaining why Mommy should remember you." } ]; /* POP */ function mpPop(number) { if (mpPlayed) { return; } mpPlayed = true; /* RANDOM TASK GOLDEN BALLOON IS RARER */ var roll = Math.floor(Math.random() * 100); var result; if (roll < 8) { result = mpTasks[mpTasks.length - 1]; } else { result = mpTasks[ Math.floor( Math.random() * (mpTasks.length - 1) ) ]; } /* HIDE OTHER BALLOONS */ var buttons = document.getElementById("mpGrid") .getElementsByTagName("button"); var i; for (i = 0; i < buttons.length; i++) { if (i != number - 1) { buttons[i].style.opacity = ".18"; buttons[i].style.transform = "scale(.88)"; } } /* POP CHOSEN BALLOON */ var chosen = buttons[number - 1]; chosen.innerHTML = '
πŸ’₯
'; chosen.style.cursor = "default"; /* SHOW RESULT */ document.getElementById( "mpResultIcon" ).innerHTML = result.icon; document.getElementById( "mpResultTitle" ).innerHTML = result.title; document.getElementById( "mpResultText" ).innerHTML = result.text; /* GOLD RESULT STYLE */ if ( result.title == "THE GOLDEN BALLOON" ) { document.getElementById( "mpResult" ).style.border = "2px solid #ffd86b"; document.getElementById( "mpResult" ).style.boxShadow = "0 0 20px rgba(255,216,107,.25)"; } document.getElementById( "mpAgain" ).style.display = "block"; } /* RESET */ function mpReset() { mpPlayed = false; var grid = document.getElementById( "mpGrid" ); var buttons = grid.getElementsByTagName( "button" ); var colors = [ "mp-pink", "mp-purple", "mp-red", "mp-purple", "mp-pink", "mp-red", "mp-red", "mp-purple", "mp-pink" ]; var i; for (i = 0; i < buttons.length; i++) { buttons[i].style.opacity = "1"; buttons[i].style.transform = "scale(1)"; buttons[i].style.cursor = "pointer"; buttons[i].innerHTML = '' + (i + 1) + '' + '' + ''; } document.getElementById( "mpResultIcon" ).innerHTML = "πŸ‘†"; document.getElementById( "mpResultTitle" ).innerHTML = "PICK YOUR BALLOON"; document.getElementById( "mpResultText" ).innerHTML = "You only get one. Make it count."; document.getElementById( "mpResult" ).style.border = "1px solid #713050"; document.getElementById( "mpResult" ).style.boxShadow = "none"; document.getElementById( "mpAgain" ).style.display = "none"; }
THE HOUSE OF MAYVE PRESENTS

πŸ’‹ TWO TRUTHS & A LIE πŸ’‹

You think you've figured Mommy out?
One of these is complete bullshit.

πŸ‘€ PICK THE LIE β€” ONE GUESS
😈
WHICH ONE IS THE LIE?
Choose carefully. You only get one guess.
πŸ’‹ FEELING APPROPRIATELY HUMBLED?
$30
Mommy accepts your tribute.
πŸ’Έ TRIBUTE MOMMY β€” $30
/* HOUSE OF MAYVE TWO TRUTHS & A LIE THE LIE IS STATEMENT #3. ONE GUESS ONLY. */ var ttlPlayed = false; function ttlGuess(number) { if (ttlPlayed) { return; } ttlPlayed = true; /* LOCK + REVEAL ALL ANSWERS */ document.getElementById( "ttl1" ).className = "ttl-card ttl-truth"; document.getElementById( "ttl2" ).className = "ttl-card ttl-truth"; document.getElementById( "ttl3" ).className = "ttl-card ttl-lie"; document.getElementById( "ttlMark1" ).innerHTML = "βœ“"; document.getElementById( "ttlMark2" ).innerHTML = "βœ“"; document.getElementById( "ttlMark3" ).innerHTML = "βœ•"; /* CORRECT ANSWER */ if (number == 3) { document.getElementById( "ttlResultIcon" ).innerHTML = "πŸ‘‘πŸ˜ˆ"; document.getElementById( "ttlResultTitle" ).innerHTML = "FUCK. YOU GOT ME."; document.getElementById( "ttlResultText" ).innerHTML = "#3 was the lie.

Unfortunately for everyone involved, the first two are completely true. πŸ˜‚

You may be smarter than Mommy expected."; document.getElementById( "ttlResult" ).style.border = "1px solid #ffd86b"; document.getElementById( "ttlResult" ).style.boxShadow = "0 0 18px rgba(255,216,107,.18)"; } /* WRONG ANSWER */ else { document.getElementById( "ttlResultIcon" ).innerHTML = "πŸ’€πŸ·"; document.getElementById( "ttlResultTitle" ).innerHTML = "WRONG, PIGGY."; document.getElementById( "ttlResultText" ).innerHTML = "You really thought THAT was the lie? Adorable.

#3 was the lie β€” which means the other two actually happened."; document.getElementById( "ttlResult" ).style.background = "#300012"; document.getElementById( "ttlResult" ).style.border = "1px solid #ff4776"; document.getElementById( "ttlResult" ).style.boxShadow = "0 0 18px rgba(255,71,118,.18)"; /* SHOW $30 BUTTON */ document.getElementById( "ttlWrongTribute" ).style.display = "block"; } }
THE HOUSE OF MAYVE PRESENTS

πŸ” CHAMBER ESCAPE πŸ”

Five chambers stand between you and freedom.
Choose carefully. Mommy only gives you one escape attempt per day.

CHAMBER 1 OF 52 DOORS
(function () { /* ================================ SETTINGS ================================= */ var PAYMENT_LINK = "https://youpay.me/mayveluxxx-"; var DAILY_KEY = "mommyMayveChamberEscapeDate"; var TOTAL_LEVELS = 5; /* Number of doors per chamber */ var doorsPerLevel = [ 2, 3, 4, 6, 8 ]; /* Tribute challenge amounts. Final chamber ranges from $50 through $100. */ var tributeAmounts = [ [5, 10], [10, 15, 20], [15, 20, 25, 30], [25, 30, 40, 50], [50, 60, 75, 80, 90, 100] ]; /* Humiliation cards */ var humiliationCards = [ "Send Mommy a message admitting you weren't clever enough to escape.", "Write: β€œMommy Mayve outsmarted me.” three times.", "Ask Mommy what punishment you earned for choosing the wrong door.", "Admit that you confidently chose the wrong door.", "Tell Mommy exactly how close you thought you were to escaping.", "Your ego stays in the chamber. Try again tomorrow.", "Call yourself Mommy Mayve's failed little escape artist.", "You escaped nothing except your dignity." ]; /* ================================ GAME STATE ================================= */ var currentLevel = 0; var correctDoor = null; var gameOver = false; var doorArea = document.getElementById("doorArea"); var result = document.getElementById("chamberResult"); var levelLabel = document.getElementById("levelLabel"); var doorCount = document.getElementById("doorCount"); var progressFill = document.getElementById("progressFill"); /* ================================ DAILY LOCK ================================= */ function getToday() { var now = new Date(); return ( now.getFullYear() + "-" + (now.getMonth() + 1) + "-" + now.getDate() ); } function alreadyPlayedToday() { return ( localStorage.getItem(DAILY_KEY) === getToday() ); } function lockToday() { localStorage.setItem( DAILY_KEY, getToday() ); } /* ================================ HELPERS ================================= */ function randomFrom(array) { return array[ Math.floor( Math.random() * array.length ) ]; } function updateProgress() { levelLabel.textContent = "CHAMBER " + (currentLevel + 1) + " OF " + TOTAL_LEVELS; doorCount.textContent = doorsPerLevel[currentLevel] + " DOORS"; progressFill.style.width = ( ( (currentLevel + 1) / TOTAL_LEVELS ) * 100 ) + "%"; } /* ================================ CREATE CHAMBER ================================= */ function renderLevel() { gameOver = false; result.innerHTML = ""; doorArea.innerHTML = ""; updateProgress(); var numberOfDoors = doorsPerLevel[currentLevel]; /* Choose one correct door */ correctDoor = Math.floor( Math.random() * numberOfDoors ); for ( var i = 0; i < numberOfDoors; i++ ) { var door = document.createElement("button"); door.className = "door"; door.type = "button"; door.innerHTML = "πŸšͺ" + '' + "DOOR " + (i + 1) + ""; /* Preserve the correct door number for this button. */ (function ( doorIndex, doorButton ) { doorButton.onclick = function () { chooseDoor( doorIndex, doorButton ); }; })(i, door); doorArea.appendChild(door); } } /* ================================ DISABLE DOORS ================================= */ function disableDoors() { var doors = document.getElementsByClassName( "door" ); for ( var i = 0; i < doors.length; i++ ) { doors[i].className += " disabled"; } } /* ================================ CHOOSE DOOR ================================= */ function chooseDoor( index, selectedDoor ) { if (gameOver) { return; } /* Entering Chamber 1 begins today's attempt. */ if (currentLevel === 0) { lockToday(); } disableDoors(); /* CORRECT DOOR */ if ( index === correctDoor ) { selectedDoor.className = "door correct"; selectedDoor.innerHTML = "πŸ”“"; /* Escaped final chamber. */ if ( currentLevel === TOTAL_LEVELS - 1 ) { escapeChamber(); return; } result.innerHTML = '
' + '
' + 'πŸ”“ CLICK.' + '
' + '' + 'You chose correctly.' + '' + '
' + "Mommy's chamber opens deeper..." + '
' + '' + '
'; var nextButton = document.getElementById( "nextChamberButton" ); nextButton.onclick = function () { currentLevel++; renderLevel(); }; return; } /* WRONG DOOR */ gameOver = true; /* 90% tribute challenge 10% humiliation card */ var roll = Math.random(); if ( roll < 0.90 ) { showTribute(); } else { showHumiliation(); } } /* ================================ TRIBUTE RESULT ================================= */ function showTribute() { var amount = randomFrom( tributeAmounts[currentLevel] ); doorArea.innerHTML = ""; result.innerHTML = '
' + '
' + 'πŸ”’ WRONG DOOR.' + '
' + "Mommy Mayve's chamber claims another victim." + '
' + '$' + amount + ' TRIBUTE' + '
' + '
' + 'Your tribute challenge has been revealed. πŸ’‹' + '
' + '' + 'πŸ’‹ SEND $' + amount + ' TRIBUTE' + '' + '

' + '' + 'Your escape attempt is over.' + '' + '
' + 'Try your escape again tomorrow. πŸ”' + '
'; } /* ================================ HUMILIATION RESULT ================================= */ function showHumiliation() { var card = randomFrom( humiliationCards ); doorArea.innerHTML = ""; result.innerHTML = '
' + '
' + 'πŸƒ HUMILIATION CARD' + '
' + 'You avoided the tribute challenge...' + '
' + 'β€œ' + card + '”' + '
' + '' + "But you didn't escape Mommy's chamber." + '' + '

' + 'Try your escape again tomorrow. πŸ”' + '
'; } /* ================================ ESCAPED ================================= */ function escapeChamber() { gameOver = true; doorArea.innerHTML = ""; levelLabel.textContent = "ESCAPED"; doorCount.textContent = "5 / 5"; progressFill.style.width = "100%"; result.innerHTML = '
' + '
' + "πŸ”“ YOU ESCAPED MOMMY MAYVE'S CHAMBER." + '
' + 'Five chambers.' + '
' + 'Twenty-three doors.' + '
' + 'And somehow you survived every choice.' + '

' + '' + 'Mommy Mayve is impressed. πŸ’‹' + '' + '

' + 'Enjoy your freedom.' + '
' + 'You earned it.' + '
'; } /* ================================ ALREADY PLAYED TODAY ================================= */ function showDailyLock() { doorArea.innerHTML = ""; levelLabel.textContent = "CHAMBER LOCKED"; doorCount.textContent = "RETURN TOMORROW"; progressFill.style.width = "0%"; result.innerHTML = '
' + '
' + 'πŸ” NICE TRY.' + '
' + 'Mommy remembers you.' + '

' + "You've already attempted to escape the chamber today." + '

' + '' + 'Try your escape again tomorrow.' + '' + '
'; } /* ================================ START ================================= */ if ( alreadyPlayedToday() ) { showDailyLock(); } else { renderLevel(); } })();
THE HOUSE OF MAYVE CASINO

πŸ‹ WHALE BACCARAT πŸ‘‘

HIGH ROLLER TABLE

Choose your side. Choose your Whale Chips. Then let Mommy deal.

Can you survive the House of Mayve?

BALANCE1,000 πŸ‹
STREAK0 πŸ”₯
RANKMINNOW
1. CHOOSE YOUR SIDE
2. CHOOSE YOUR WHALE CHIP BET
SIDE: NONE   β€’   BET: 0 πŸ‹
πŸ‹ WHALE
??
TOTAL: β€”
πŸ‘‘ MOMMY
??
TOTAL: β€”
Pick your side and your chips, high roller. πŸ’‹
πŸ’‹ FEELING GENEROUS?

Optional tribute is separate from Baccarat and does not affect the hand, odds, chips, or result.

/* HOUSE OF MAYVE - COMPACT BACCARAT */ var wbBalance = 1000; var wbStreak = 0; var wbChosenSide = ""; var wbChosenBet = 0; /* CHOOSE SIDE */ function wbSide(side) { wbChosenSide = side; var p = document.getElementById("wbSidePlayer"); var b = document.getElementById("wbSideBanker"); var t = document.getElementById("wbSideTie"); p.className = "wb-choice"; b.className = "wb-choice"; t.className = "wb-choice"; if (side == "player") { p.className = "wb-choice wb-selected"; document.getElementById("wbSelectedSide").innerHTML = "πŸ‹ WHALE"; } if (side == "banker") { b.className = "wb-choice wb-selected"; document.getElementById("wbSelectedSide").innerHTML = "πŸ‘‘ MOMMY"; } if (side == "tie") { t.className = "wb-choice wb-selected"; document.getElementById("wbSelectedSide").innerHTML = "πŸ’Ž TIE"; } } /* CHOOSE FICTIONAL CHIP BET */ function wbBet(amount) { wbChosenBet = amount; var values = [25,50,100,250]; var i; for (i = 0; i < values.length; i++) { document.getElementById( "wbChip" + values[i] ).className = "wb-chip"; } document.getElementById( "wbChip" + amount ).className = "wb-chip wb-chip-selected"; document.getElementById( "wbSelectedBet" ).innerHTML = amount + " πŸ‹"; } /* RANDOM CARD */ function wbCard() { var ranks = [ "A","2","3","4","5","6","7", "8","9","10","J","Q","K" ]; var suits = [ "β™ ","β™₯","♦","♣" ]; var rank = ranks[ Math.floor( Math.random() * ranks.length ) ]; var suit = suits[ Math.floor( Math.random() * suits.length ) ]; var value = 0; if (rank == "A") { value = 1; } if ( rank == "2" || rank == "3" || rank == "4" || rank == "5" || rank == "6" || rank == "7" || rank == "8" || rank == "9" ) { value = parseInt(rank,10); } return { rank:rank, suit:suit, value:value }; } /* HAND TOTAL */ function wbTotal(hand) { var total = 0; var i; for (i = 0; i < hand.length; i++) { total = total + hand[i].value; } return total % 10; } /* DRAW PLAYER? */ function wbPlayerDraw(total) { if (total <= 5) { return true; } return false; } /* DRAW BANKER? STANDARD PUNTO BANCO THIRD-CARD RULE */ function wbBankerDraw( bankerTotal, playerDrew, playerThird ) { if (!playerDrew) { if (bankerTotal <= 5) { return true; } return false; } if (bankerTotal <= 2) { return true; } if (bankerTotal == 3) { if (playerThird != 8) { return true; } return false; } if (bankerTotal == 4) { if ( playerThird >= 2 && playerThird <= 7 ) { return true; } return false; } if (bankerTotal == 5) { if ( playerThird >= 4 && playerThird <= 7 ) { return true; } return false; } if (bankerTotal == 6) { if ( playerThird == 6 || playerThird == 7 ) { return true; } return false; } return false; } /* CARD HTML */ function wbCardHTML(card) { var colorClass = "wb-black"; if ( card.suit == "β™₯" || card.suit == "♦" ) { colorClass = "wb-red"; } return ( '' + card.rank + card.suit + '' ); } /* SHOW HAND */ function wbShowHand(id,hand) { var html = ""; var i; for (i = 0; i < hand.length; i++) { html = html + wbCardHTML(hand[i]); } document.getElementById(id).innerHTML = html; } /* DEAL */ function wbDealHand() { if (wbChosenSide == "") { document.getElementById("wbResult").innerHTML = "πŸ‘‘ Mommy needs you to choose a side first."; return; } if (wbChosenBet == 0) { document.getElementById("wbResult").innerHTML = "πŸ‹ Pick your fictional Whale Chip bet first."; return; } if (wbChosenBet > wbBalance) { document.getElementById("wbResult").innerHTML = "πŸ’€ Your fictional Whale Chip balance isn't big enough for that bet."; return; } /* TAKE FICTIONAL BET */ wbBalance = wbBalance - wbChosenBet; /* INITIAL CARDS */ var player = [ wbCard(), wbCard() ]; var banker = [ wbCard(), wbCard() ]; var playerTotal = wbTotal(player); var bankerTotal = wbTotal(banker); /* NATURAL 8 OR 9 */ var natural = false; if ( playerTotal >= 8 || bankerTotal >= 8 ) { natural = true; } /* THIRD CARD RULES */ var playerDrew = false; var playerThird = -1; if (!natural) { if ( wbPlayerDraw(playerTotal) ) { var third = wbCard(); player.push(third); playerDrew = true; playerThird = third.value; playerTotal = wbTotal(player); } bankerTotal = wbTotal(banker); if ( wbBankerDraw( bankerTotal, playerDrew, playerThird ) ) { banker.push( wbCard() ); } } /* FINAL TOTALS */ playerTotal = wbTotal(player); bankerTotal = wbTotal(banker); /* DISPLAY CARDS */ wbShowHand( "wbPlayerCards", player ); wbShowHand( "wbBankerCards", banker ); document.getElementById( "wbPlayerTotal" ).innerHTML = playerTotal; document.getElementById( "wbBankerTotal" ).innerHTML = bankerTotal; /* DETERMINE WINNER */ var winner = ""; if ( playerTotal > bankerTotal ) { winner = "player"; } else if ( bankerTotal > playerTotal ) { winner = "banker"; } else { winner = "tie"; } /* PAYOUT */ var won = wbChosenSide == winner; var message = ""; if (won) { wbStreak = wbStreak + 1; if (winner == "player") { /* ORIGINAL BET + 1:1 WIN */ wbBalance = wbBalance + (wbChosenBet * 2); message = "πŸ‹ WHALE WINS! Your fictional chip stack just got fatter."; } if (winner == "banker") { /* ORIGINAL BET + 0.95 PROFIT */ var bankerReturn = wbChosenBet + Math.floor( wbChosenBet * 0.95 ); wbBalance = wbBalance + bankerReturn; message = "πŸ‘‘ MOMMY WINS. Betting on the House looks very pretty on you."; } if (winner == "tie") { /* ORIGINAL BET + 8:1 PROFIT */ wbBalance = wbBalance + (wbChosenBet * 9); message = "πŸ’Ž TIE! Ohhh, you lucky little high roller."; } } /* PLAYER/BANKER BET PUSHES ON TIE */ else if ( winner == "tie" && wbChosenSide != "tie" ) { wbBalance = wbBalance + wbChosenBet; message = "πŸ’Ž TIE β€” your Whale Chip bet pushes. Nobody gets your chips this round."; } /* LOSS */ else { wbStreak = 0; if (winner == "player") { message = "πŸ‹ WHALE WINS THE HAND β€” but you backed the wrong side. Tragic."; } if (winner == "banker") { message = "πŸ‘‘ MOMMY TAKES THE HAND. The House sends its regards. πŸ’‹"; } if (winner == "tie") { message = "πŸ’Ž IT'S A TIE. You should've trusted the diamonds."; } } document.getElementById( "wbResult" ).innerHTML = "" + message + ""; wbUpdateStats(); } /* STATS */ function wbUpdateStats() { document.getElementById( "wbBalance" ).innerHTML = wbBalance.toLocaleString() + " πŸ‹"; document.getElementById( "wbStreak" ).innerHTML = wbStreak + " πŸ”₯"; var rank = "MINNOW"; if (wbBalance >= 1250) { rank = "DOLPHIN"; } if (wbBalance >= 1750) { rank = "BABY WHALE"; } if (wbBalance >= 2500) { rank = "WHALE"; } if (wbBalance >= 5000) { rank = "BLUE WHALE πŸ‘‘"; } document.getElementById( "wbRank" ).innerHTML = rank; }
THE HOUSE OF MAYVE PRESENTS

πŸ” MOMMY'S TREASURE VAULT πŸ”

Three Golden Keys are hidden inside Mommy's vault.
You get 5 guesses per day.

GOLDEN KEYS0 / 3
GUESSES LEFT5 / 5
πŸ”
CHOOSE A VAULT
Somewhere inside are three Golden Keys. Find all three to unlock Mommy's VIP Vault.
πŸ‘‘πŸ”‘πŸ‘‘
ALL THREE KEYS FOUND
MOMMY'S VIP VAULT IS UNLOCKED

Well done, treasure hunter. You found every Golden Key and earned your chance to enter Mommy's private VIP Vault.

$100
πŸ”‘ UNLOCK VIP VAULT β€” $100
/* HOUSE OF MAYVE TREASURE VAULT SKINNY CARRD-SAFE VERSION */ var mvKeyStorage = "mayve_vault_keys_7"; var mvDateStorage = "mayve_vault_date_7"; var mvGuessStorage = "mayve_vault_guesses_7"; var mvOpenedStorage = "mayve_vault_opened_7"; var mvKeys = 0; var mvGuesses = 0; var mvOpened = []; /* DATE */ function mvToday() { var d = new Date(); return ( d.getFullYear() + "-" + (d.getMonth() + 1) + "-" + d.getDate() ); } /* LOAD */ function mvLoad() { var savedKeys = localStorage.getItem( mvKeyStorage ); if (savedKeys !== null) { mvKeys = parseInt( savedKeys, 10 ); } if ( isNaN(mvKeys) || mvKeys < 0 ) { mvKeys = 0; } if (mvKeys > 3) { mvKeys = 3; } var today = mvToday(); var savedDate = localStorage.getItem( mvDateStorage ); /* NEW DAY KEYS STAY VAULTS + GUESSES RESET */ if (savedDate != today) { mvGuesses = 0; mvOpened = []; localStorage.setItem( mvDateStorage, today ); localStorage.setItem( mvGuessStorage, "0" ); localStorage.setItem( mvOpenedStorage, "" ); } else { var savedGuesses = localStorage.getItem( mvGuessStorage ); if (savedGuesses !== null) { mvGuesses = parseInt( savedGuesses, 10 ); } if ( isNaN(mvGuesses) || mvGuesses < 0 ) { mvGuesses = 0; } if (mvGuesses > 5) { mvGuesses = 5; } var opened = localStorage.getItem( mvOpenedStorage ); if (opened) { mvOpened = opened.split(","); } } } /* SAVE */ function mvSave() { localStorage.setItem( mvKeyStorage, String(mvKeys) ); localStorage.setItem( mvDateStorage, mvToday() ); localStorage.setItem( mvGuessStorage, String(mvGuesses) ); localStorage.setItem( mvOpenedStorage, mvOpened.join(",") ); } /* CHECK IF VAULT ALREADY OPENED */ function mvWasOpened(number) { var name = String(number); var i; for ( i = 0; i < mvOpened.length; i++ ) { if ( mvOpened[i] == name ) { return true; } } return false; } /* OPEN VAULT */ function mvOpenBox(number) { /* VIP ALREADY UNLOCKED */ if (mvKeys >= 3) { mvShowVIP(); return; } /* DAILY LIMIT */ if (mvGuesses >= 5) { document.getElementById( "mvResultIcon" ).innerHTML = "⏳"; document.getElementById( "mvResultTitle" ).innerHTML = "MOMMY SAYS COME BACK TOMORROW"; document.getElementById( "mvResultText" ).innerHTML = "You've used all five guesses for today. Your Golden Keys are safe. Tomorrow the vaults reset and the hunt continues."; return; } /* ALREADY OPENED */ if (mvWasOpened(number)) { return; } /* COUNT GUESS */ mvOpened.push( String(number) ); mvGuesses = mvGuesses + 1; var button = document.getElementById( "mvBox" + number ); /* GOLDEN KEY CHANCE */ var foundKey = Math.random() < 0.25; if (foundKey) { mvKeys = mvKeys + 1; if (mvKeys > 3) { mvKeys = 3; } button.className = "mv-key-found"; button.innerHTML = "πŸ”‘GOLDEN KEY"; document.getElementById( "mvResultIcon" ).innerHTML = "πŸ”‘βœ¨"; document.getElementById( "mvResultTitle" ).innerHTML = "GOLDEN KEY FOUND"; document.getElementById( "mvResultText" ).innerHTML = "Good choice. You now have " + mvKeys + " of 3 Golden Keys."; } else { button.className = "mv-opened"; button.innerHTML = "πŸ”“EMPTY VAULT"; var traps = [ "Empty. Mommy watched you get excited for absolutely nothing. πŸ˜‚", "No key, piggy. Mommy's vault remains unimpressed.", "You cracked the safe... and found absolutely nothing.", "Wrong vault. The Golden Keys are hiding somewhere else.", "Mommy's favorite treasure was apparently your disappointment. 😈", "Empty. Just expensive-looking darkness and false hope.", "Nice try, little treasure hunter. No Golden Key here.", "No key. Mommy recommends developing better vault-cracking instincts." ]; var trap = traps[ Math.floor( Math.random() * traps.length ) ]; document.getElementById( "mvResultIcon" ).innerHTML = "πŸ”“"; document.getElementById( "mvResultTitle" ).innerHTML = "EMPTY VAULT"; document.getElementById( "mvResultText" ).innerHTML = trap; } mvSave(); mvUpdate(); /* ALL THREE KEYS */ if (mvKeys >= 3) { document.getElementById( "mvResultIcon" ).innerHTML = "πŸ‘‘πŸ”‘"; document.getElementById( "mvResultTitle" ).innerHTML = "YOU FOUND ALL THREE"; document.getElementById( "mvResultText" ).innerHTML = "The final Golden Key clicks into place. Mommy's VIP Vault is officially unlocked."; mvShowVIP(); } /* LAST DAILY GUESS */ else if (mvGuesses >= 5) { document.getElementById( "mvResultText" ).innerHTML = document.getElementById( "mvResultText" ).innerHTML + "

That's all five guesses for today. Come back tomorrow to keep hunting."; } } /* UPDATE COUNTERS */
THE HOUSE OF MAYVE PRESENTS

πŸ’‹ WHAT KIND OF PIGGY ARE YOU? πŸ’‹

Every submissive thinks they know their place.
Mommy Mayve is about to tell you what you actually are.

Answer honestly. Mommy can smell a liar. 🐷

QUESTION 1 OF 1010%
01

You discover a Domme you can't stop looking at. What happens next?

MOMMY'S VERDICT

/* HOUSE OF MAYVE - COMPACT QUIZ */ var mqStep = 0; var mqScores = { lurker:0, piglet:0, paypig:0, whale:0, thrill:0, devoted:0, luxury:0 }; var mqQuestions = [ { q:"You discover a Domme you can't stop looking at. What happens next?", a:[ "πŸ‘€ I quietly watch everything and hope she notices me.", "🐽 I nervously introduce myself and test the waters.", "πŸ’Έ I approach properly and show her I understand why I'm there.", "πŸ‹ I make an entrance. Forgettable isn't my thing." ], t:["lurker","piglet","paypig","whale"] }, { q:"Mommy posts something that immediately gets your attention. What's your move?", a:[ "πŸ‘» View it. Reopen it. Say absolutely nothing.", "πŸŽ€ Work up the courage to interact.", "πŸ’• Make sure Mommy knows I'm paying attention.", "🎰 Hope she turns it into a game or challenge." ], t:["lurker","piglet","devoted","thrill"] }, { q:"What part of Findom pulls you in the hardest?", a:[ "🌸 Exploring something new and discovering what I like.", "πŸ’Έ Consistent service and pleasing my Domme.", "🎲 Games, anticipation and playful challenges.", "πŸ₯‚ Spoiling someone exceptional and making it feel luxurious." ], t:["piglet","paypig","thrill","luxury"] }, { q:"Be serious, piggy. How much attention do you crave?", a:[ "πŸ™ˆ Enough to watch constantly without announcing myself.", "🐽 A little reassurance while I learn.", "πŸ’— I want a real ongoing dynamic where she knows me.", "πŸ‘‘ I like premium attention and making myself memorable." ], t:["lurker","piglet","devoted","whale"] }, { q:"Which sentence sounds most like you?", a:[ "πŸ‘€ I've actually been following you forever...", "πŸ’Έ I know exactly what I'm here for.", "πŸ‹ I'd rather make one unforgettable impression.", "πŸŽ€ I want to become someone Mommy recognizes." ], t:["lurker","paypig","whale","devoted"] }, { q:"Your ideal dynamic with Mommy Mayve feels like...", a:[ "🌷 Guided, exciting and comfortable enough to explore.", "🎰 Playful, unpredictable and full of challenges.", "πŸ’• Personal, consistent and built over time.", "πŸ’Ž Exclusive, polished and unmistakably premium." ], t:["piglet","thrill","devoted","luxury"] }, { q:"Mommy hasn't posted all day. What are you doing?", a:[ "πŸ“± Refreshing her page like that's going to summon her.", "πŸ’Œ Patiently waiting and hoping she's having a good day.", "🐷 Going about my day. I don't need constant attention.", "πŸ₯‚ Thinking about a thoughtful way to make her smile later." ], t:["lurker","devoted","paypig","luxury"] }, { q:"Pick the word that best describes your submissive energy.", a:[ "🐽 Curious", "πŸ”₯ Adventurous", "πŸ’— Loyal", "πŸ‹ Decisive" ], t:["piglet","thrill","devoted","whale"] }, { q:"What makes a submissive genuinely memorable?", a:[ "πŸ‘€ Silently viewing every story counts... right?", "πŸ’Έ Reliability. Actions beat endless promises.", "πŸ‹ Confidence and generosity without theatrics.", "πŸ’Ž Thoughtfulness, standards and good taste." ], t:["lurker","paypig","whale","luxury"] }, { q:"Final confession. Which sounds most like you?", a:[ "🐽 I'm nervous, but I genuinely want to learn.", "πŸ’Έ I get satisfaction from being dependable.", "πŸŽ€ I secretly want to become Mommy's favorite.", "πŸ‹ I like making an impact that gets remembered." ], t:["piglet","paypig","devoted","whale"] } ]; function mqChoose(choice) { var type = mqQuestions[mqStep].t[choice]; mqScores[type] = mqScores[type] + 1; mqStep = mqStep + 1; if (mqStep >= 10) { mqFinish(); } else { mqDraw(); } } function mqDraw() { var item = mqQuestions[mqStep]; document.getElementById("mqQuestion").innerHTML = item.q; document.getElementById("mqA").innerHTML = item.a[0]; document.getElementById("mqB").innerHTML = item.a[1]; document.getElementById("mqC").innerHTML = item.a[2]; document.getElementById("mqD").innerHTML = item.a[3]; var number = mqStep + 1; document.getElementById("mqNumber").innerHTML = (number < 10 ? "0" : "") + number; document.getElementById("mqCount").innerHTML = "QUESTION " + number + " OF 10"; document.getElementById("mqPercent").innerHTML = (number * 10) + "%"; document.getElementById("mqBar").style.width = (number * 10) + "%"; } function mqFinish() { var winner = "lurker"; var high = mqScores.lurker; var names = [ "piglet", "paypig", "whale", "thrill", "devoted", "luxury" ]; var i; for (i = 0; i < names.length; i++) { if (mqScores[names[i]] > high) { winner = names[i]; high = mqScores[names[i]]; } } document.getElementById("mqPlay").style.display = "none"; document.getElementById("mqResult").style.display = "block"; document.getElementById("mqCount").innerHTML = "MOMMY'S ANALYSIS COMPLETE"; document.getElementById("mqPercent").innerHTML = "100%"; document.getElementById("mqBar").style.width = "100%"; mqShowResult(winner); } function mqShowResult(type) { var icon = ""; var title = ""; var tag = ""; var text = ""; var stars = ""; if (type == "lurker") { icon = "πŸ‘€πŸ·"; title = "THE LURKING PIG"; tag = "Watching everything. Saying nothing. Mommy sees you hiding back there."; text = "

Oh, piggy. You're the Lurking Pig. You hover around Mommy's world, watch everything and somehow know the entire story without properly announcing yourself.

" + "
" + "NO ONE LIKES A LURKING PIG! πŸ˜‚" + "
" + "

You're clearly curious, so stop being decorative furniture. When you're comfortable, participate instead of haunting Mommy's views like a tiny submissive ghost.

"; stars = "MOMMY APPROVAL: β­β­β˜†β˜†β˜†"; } if (type == "piglet") { icon = "πŸ½πŸŽ€"; title = "THE PRECIOUS PIGLET"; tag = "New. Nervous. Curious. Trying your adorable little best."; text = "

Awww. Mommy found herself a Piglet. You're newer to Findom and still figuring out exactly what makes your submissive brain light up.

" + "

You may start small, hesitate or ask questions, but you actually make an effortβ€”and Mommy notices that.

" + "

You don't need to pretend you're experienced. Curiosity, communication and knowing your limits are much cuter.

"; stars = "MOMMY APPROVAL: β­β­β­β­β˜†"; } if (type == "paypig") { icon = "πŸ’ΈπŸ·"; title = "THE BELOVED PAYPIG"; tag = "Reliable. Eager. Consistent. Mommy knows exactly why you're here."; text = "

There we go. You're the Beloved Paypig. You understand the dynamic and prefer actions over endless promises.

" + "

Your greatest strength isn't extravaganceβ€”it's consistency. You like showing appreciation, being dependable and knowing your effort pleased Mommy.

" + "

That's exactly how an ordinary little piggy becomes one Mommy actually remembers.

"; stars = "MOMMY APPROVAL: ⭐⭐⭐⭐⭐"; } if (type == "whale") { icon = "πŸ‹πŸ‘‘"; title = "THE COVETED WHALE SUB"; tag = "Rare creature detected. Mommy is suddenly paying very close attention."; text = "

Well, well, well... hello, Whale. πŸ‹

" + "

You're attracted to the high-end side of Findom: substantial gestures, exclusivity and making an impression that doesn't disappear five minutes later.

" + "

Whale subs are the mythical high spenders of the Findom worldβ€”the ones associated with four-figure sends and serious ongoing generosity.

" + "
" + "Every Domme dreams of discovering one. Mommy sees you. πŸ‘‘" + "
" + "

The hottest Whale energy still comes with boundaries: indulge because you comfortably can, never at the expense of your real-life stability.

"; stars = "MOMMY APPROVAL: ⭐⭐⭐⭐⭐ + πŸ‘‘"; } if (type == "thrill") { icon = "🎰🐷"; title = "THE THRILL-SEEKING PIG"; tag = "Games. Suspense. Challenges. Your poor little brain loves anticipation."; text = "

You're Mommy's Thrill-Seeker. Routine isn't enough. You want choices, teasing, games and that little rush of wondering what happens next.

" + "

Half the fun for you is anticipation. Keep your boundaries clear, and you're basically volunteering to be Mommy's favorite test subject whenever she feels mischievous.

"; stars = "MOMMY APPROVAL: β­β­β­β­β˜†"; } if (type == "devoted") { icon = "πŸŽ€πŸ’—"; title = "MOMMY'S DEVOTED FAVORITE"; tag = "You don't just want attention. You want a place in Mommy's world."; text = "

You're the Devoted Favorite. What hooks you is connection, familiarity and consistency.

" + "

You want the inside jokes, rituals and delicious moment when Mommy immediately recognizes which little piggy just appeared.

" + "

Your weakness? You desperately want Mommy to remember you. πŸ’•

"; stars = "MOMMY APPROVAL: ⭐⭐⭐⭐⭐"; } if (type == "luxury") { icon = "πŸ’ŽπŸ₯‚"; title = "THE LUXURY PATRON"; tag = "Taste matters. Presentation matters. The experience matters."; text = "

You're Mommy's Luxury Patron. For you, indulgence isn't just about numbers. You want the entire experience to feel intentional, polished and special.

" + "

You notice details, appreciate exclusivity and understand that thoughtful generosity can make a much bigger impression than meaningless excess.

" + "

You're not chasing noise. You're chasing quality. πŸ’Ž

"; stars = "MOMMY APPROVAL: ⭐⭐⭐⭐⭐"; } document.getElementById("mqResultIcon").innerHTML = icon; document.getElementById("mqResultTitle").innerHTML = title; document.getElementById("mqResultTag").innerHTML = tag; document.getElementById("mqResultText").innerHTML = text; document.getElementById("mqApproval").innerHTML = stars; } function mqRestart() { mqStep = 0; mqScores.lurker = 0; mqScores.piglet = 0; mqScores.paypig = 0; mqScores.whale = 0; mqScores.thrill = 0; mqScores.devoted = 0; mqScores.luxury = 0; document.getElementById("mqResult").style.display = "none"; document.getElementById("mqPlay").style.display = "block"; mqDraw(); }